Modern Graphics Pipelines

Modern Graphics Pipelines

My thesis explores volumetric ray casting with clustered shading. Lets quickly go through some important different shading pipelines that lead up to...

Literature

Literature

In this post I list and describe important articles, papers and algorithms that are relevant for unified volumetric rendering with...

Current Situation

Current Situation

I’m doing my thesis at Fatshark and in the Stingray engine, and so the subject will be determined to a...

Participating Media Physics

Participating Media Physics

Let us take a look at the physics of how light behaves in a participating medium Basics:   Absorption is how...